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Released in for Microsoft Windows and Macintosh , it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which constrict the player to specialized and story-backed conditions. There are three additional single-player game modes, and multiplayer is supported. Despite using the same game engine and similar code to its predecessor, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in instead. The design team focused on resolving significant issues in Age of Empires , but noted on release that some problems remained. Reception of The Age of Kings was highly positive. The significant number of new features was praised, as were the gameplay improvements. The Age of Kings received "universal acclaim", according to video game review aggregator Metacritic.
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The Mac version was ported over and developed and published by Destineer 's MacSoft.

The game portrays the European colonization of the Americasbetween approximately and AD. There are fourteen civilizations to play within the game. Age of Empires III has made several innovations in the series, in particular with the addition of the "Home City", which combines real-time strategy and role-playing features. As well as receiving favorable reviews, it here garnered awards, including GameSpy 's "Best RTS game of ", and was one of the best-selling games of Players begin with a constructed town center or a wagon that will build into such, an armed explorer, and a modest number of villagers.

Players explore the map and begin gathering resources used to build additional units and buildings and to research upgrades or technologies. Actions such as training units, constructing buildings, killing enemy units, etc. At certain experience point thresholds, players earn shipments that may be turned in for cards from the player's Home City, which can include units, upgrades, or resources.
The game progresses similarly to most real-time strategy games until one side resigns. In Age of Empires IIIthe player advances through technological "Ages", representing historical time periods; these provide access to greater improvements, units, and buildings. They include the Discovery Agewhich represents the discovery and exploration of the Americas by Europeans and allows the player to explore and develop their economy; the Colonial Agewhich represents the European Expansion into the "New World" and unlocks early military units; the Fortress Agewhich represents the fortification of the European hinge reddit, unlocks forts, and allows the player to have age of empires 2 matchmaking more complete age of empires 2 matchmaking the Industrial Agewhich triggers a strong economy, due in part to factories—advanced buildings that automatically produce resources or artillery—and unlocks all units and shipments; and the Imperial Agewhich unlocks all buildings and upgrades, and allows you to send unit and resource shipments a second time.
All Ages cost food and coin to advance to, except the Colonial Age, which only costs food The price of age advancement is incremental but does not vary between civilizations. When the player chooses to advance to the next age, who is given the choice of two or more "Politicians" that provide them with a different bonus on choosing them.
Navigation menu
The Politician is given a generalized title from the period that usually reflects the bonus that it gives: for example, "The Naturalist" gives the player four cows, while "The General" gives twelve musketeers and one piece of heavy artillery. As the player's Home City increases in level, more Politicians are unlocked—at a rate of one for every ten Home City levels—up to level Specific units for each civilization are designated Royal Guard units, receiving greater bonuses on the Guard upgrade in the Industrial Age, but at an increased price.

Each civilization has unique shipments to aid its cultural, economy and military for example, the Ottomans are able to order a shipment of gold for both them and their teammates. There are other civilizations playable via the campaign, which include The Knights of St. JohnJohn Black's Mercenaries, and the United States of America[12] which are played as the Spanish, German and British civilizations, respectively, with slight modifications.
Non-playable campaign civilizations include the PiratesCircle of Ossus and Native Americansalthough these civilizations are playable using the Scenario Editor. Twelve different tribes matcjmaking Native Americans are in the game as well, but these are not in themselves playable factions. However, players can gain access to unique units and improvements by forming an alliance with the tribes by building a trading post at their camps. These civilizations were removed as the smaller, alliance based tribes and were replaced by the HuronCheyenneand Zapotecrespectively. The age of empires 2 matchmaking are the Indian matchmakiny, the Japaneseand the Chinese.
It cannot be attacked or destroyed, although an Imperial Age upgrade called "Blockade" stops the player's opponents from receiving Home City shipments. Similar to a role-playing game character, [16] the Home City is persistent between games, meaning that upgrades gained through separate games can be applied and stay applied for as long as that particular city exists. Multiple Home Cities can be created and maintained, although each supports only one civilization. The Home City functions differently inside a game. Instead of customizing a Home City or choosing cards, age of empires 2 matchmaking player can ship cards chosen before the game and added to a deck.
During the course of a game, dmpires gain XP experience by completing actions such as constructing buildings, training units, killing enemies, and collecting treasures. Whenever a certain amount of experience points are gained, the player can make use of a shipment from their respective Home City. Shipments slow down as the game goes on since more XP is required with every consecutive shipment. This XP is matchmaikng added directly to the home city and is collected over multiple games, allowing it to level up over time.]
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